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SI3D
2005
ACM
14 years 3 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
TLDI
2005
ACM
135views Formal Methods» more  TLDI 2005»
14 years 3 months ago
Types for describing coordinated data structures
Coordinated data structures are sets of (perhaps unbounded) data structures where the nodes of each structure may share types with the corresponding nodes of the other structures....
Michael F. Ringenburg, Dan Grossman
CF
2010
ACM
14 years 3 months ago
EXACT: explicit dynamic-branch prediction with active updates
Branches that depend directly or indirectly on load instructions are a leading cause of mispredictions by state-of-the-art branch predictors. For a branch of this type, there is a...
Muawya Al-Otoom, Elliott Forbes, Eric Rotenberg
ISCA
1995
IEEE
109views Hardware» more  ISCA 1995»
14 years 1 months ago
Next Cache Line and Set Prediction
Accurate instruction fetch and branch prediction is increasingly important on today’s wide-issue architectures. Fetch prediction is the process of determining the next instructi...
Brad Calder, Dirk Grunwald
PODS
1995
ACM
139views Database» more  PODS 1995»
14 years 1 months ago
Normalizing Incomplete Databases
Databases are often incomplete because of the presence of disjunctive information, due to con icts, partial knowledge and other reasons. Queries against such databases often ask q...
Leonid Libkin