: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
We describe an automated scene modeling system that consists of two components operating in an interleaved fashion: an incremental modeler that builds solid models from range imag...
Several methods have been developed for face detection with certain success, however these tend to fail under difficult conditions such as partial occlusions and changes in orienta...
We present a new shape prior segmentation method using graph cuts capable of segmenting multiple objects. The shape prior energy is based on a shape distance popular with level se...
In this paper we propose a novel method for generic object localization. The method is based on modeling the object as a graph at two levels: a local substructural representation ...