In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry a...
Wojciech Matusik, Chris Buehler, Ramesh Raskar, St...
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Digital 3D mosaics generation is a current trend of NPR (Non Photorealistic Rendering) field; in this demo we present an interactive system realized in JAVA where the user can sim...
—In this paper, we present an effective and scalable system for multivariate volume data visualization and analysis with a novel transfer function interface design that tightly c...