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CGF
2005
78views more  CGF 2005»
15 years 5 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
PG
2007
IEEE
16 years 8 days ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
ISVC
2007
Springer
16 years 4 days ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
ECCV
2010
Springer
15 years 11 months ago
One-Shot Optimal Exposure Control
We introduce an algorithm to estimate the optimal exposure parameters from the analysis of a single, possibly under- or over-exposed, image. This algorithm relies on a new quantita...
ICCSA
2003
Springer
15 years 11 months ago
Interactive Stereoscopic Visualization of Very Large Visible Men on CAVE
Abstract. We have developed an interactive visualization software for an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume dataset...
Insung Ihm, Bumdae Lee, Joong-Youn Lee, Minsu Joh,...