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CVGIP
2006
123views more  CVGIP 2006»
15 years 6 months ago
Modeling hairy plants
The appearance of computer generated plants has improved significantly due to recent advances in both modeling and rendering. In this paper we describe a system that further impro...
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prus...
TAP
2008
Springer
101views Hardware» more  TAP 2008»
15 years 5 months ago
A gaze-based study for investigating the perception of visual realism in simulated scenes
on the perception of visual realism. This study suggests that post-recall or simple abstraction of visual experience is not accurate and the use of eye tracking provides an effecti...
Mohamed A. ElHelw, Marios Nicolaou, Adrian James C...
CGF
2000
135views more  CGF 2000»
15 years 5 months ago
Observational Models of Graphite Pencil Materials
This paper presents models for graphite pencil, drawing paper, blenders, and kneaded eraser that produce realistic looking pencil marks, textures, and tones. Our models are based ...
Mario Costa Sousa, John W. Buchanan
EGH
2010
Springer
15 years 4 months ago
Analytical motion blur rasterization with compression
We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations...
Carl Johan Gribel, Michael C. Doggett, Tomas Akeni...
EGH
2009
Springer
15 years 3 months ago
A directionally adaptive edge anti-aliasing filter
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values,...
Konstantine Iourcha, Jason C. Yang, Andrew Pomiano...