Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
In this paper, a new algorithm is developed for recovering the large disocclusion regions in depth image based rendering (DIBR) systems on 3DTV. For the DIBR systems, undesirable ...
Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only i...
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...