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CGF
2008
83views more  CGF 2008»
15 years 5 months ago
Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
Photorealistic image synthesis is a computationally demanding task that relies on ray tracing for the evaluation of integrals. Rendering time is dominated by tracing long paths th...
Holger Dammertz, Johannes Hanika, Alexander Keller
IEICET
2008
56views more  IEICET 2008»
15 years 5 months ago
The Interaction of Art, Technology and Customers in Picture Making
Human interest in pictures dates back to 14,000 BC. Pictures can be drawn by hand or imaged by optical means. Over time pictures have changed from being rare and unique to ubiquit...
John J. McCann, Yoichi Miyake
VC
2008
138views more  VC 2008»
15 years 5 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
TOG
2002
153views more  TOG 2002»
15 years 5 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
ICIP
2010
IEEE
15 years 3 months ago
Stereoscopic content production of complex dynamic scenes using a wide-baseline monoscopic camera set-up
Conventional stereoscopic video content production requires use of dedicated stereo camera rigs which is both costly and lacking video editing flexibility. In this paper, we propo...
Jean-Yves Guillemaut, Muhammad Sarim, Adrian Hilto...