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I3D
2010
ACM
16 years 3 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
16 years 3 days ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
ICAT
2006
IEEE
15 years 11 months ago
A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
This paper describes a subjective experiment in progress to study human sound localization using mobile audio augmented reality systems. The experiment also serves to validate a ne...
Nick Mariette
GRAPHITE
2006
ACM
15 years 11 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
SMA
2006
ACM
150views Solid Modeling» more  SMA 2006»
15 years 11 months ago
Conformal virtual colon flattening
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E....