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TOG
2008
135views more  TOG 2008»
13 years 11 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
TOG
2008
114views more  TOG 2008»
13 years 11 months ago
Automatic generation of tourist maps
Tourist maps are essential resources for visitors to an unfamiliar city because they visually highlight landmarks and other points of interest. Yet, hand-designed maps are static ...
Floraine Grabler, Maneesh Agrawala, Robert W. Sumn...
CGF
2005
84views more  CGF 2005»
13 years 11 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
CGF
2000
127views more  CGF 2000»
13 years 10 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller
IJCV
2002
143views more  IJCV 2002»
13 years 10 months ago
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...