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TOG
2008
163views more  TOG 2008»
13 years 9 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
CGF
2005
186views more  CGF 2005»
13 years 9 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CAD
2004
Springer
13 years 9 months ago
Customizability analysis in design for mass customization
Product customization has been recognized as an effective means to implement mass customization. This paper focuses on the customizability issue of design, that is, to evaluate th...
Jianxin Jiao, Mitchell M. Tseng
PRESENCE
1998
112views more  PRESENCE 1998»
13 years 9 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
AI
2008
Springer
13 years 8 months ago
MEBN: A language for first-order Bayesian knowledge bases
Although classical first-order logic is the de facto standard logical foundation for artificial intelligence, the lack of a built-in, semantically grounded capability for reasonin...
Kathryn B. Laskey