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» Rendering Synthetic Objects in Natural Scenes
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CAD
2000
Springer
13 years 6 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
ICCV
2009
IEEE
14 years 11 months ago
Estimating Natural Illumination from a Single Outdoor Image
Given a single outdoor image, we present a method for estimating the likely illumination conditions of the scene. In particular, we compute the probability distribution over the su...
Jean-François Lalonde, Alexei A. Efros, Srinivasa...
ISVC
2007
Springer
14 years 25 days ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
VRST
2009
ACM
14 years 1 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
ICIP
2005
IEEE
14 years 8 months ago
On object-based compression for a class of dynamic image-based representations
An object-based compression scheme for a class of dynamic image-based representations called "plenoptic videos" (PVs) is studied in this paper. PVs are simplified dynami...
Qing Wu, King To Ng, Shing-Chow Chan, Heung-Yeung ...