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» Rendering complex scenes with memory-coherent ray tracing
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SIGGRAPH
1996
ACM
13 years 11 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin
RT
2004
Springer
14 years 1 months ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali
GRAPHITE
2006
ACM
14 years 1 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
SI3D
2012
ACM
12 years 3 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
JGTOOLS
2006
107views more  JGTOOLS 2006»
13 years 7 months ago
Efficient Shadows for Sampled Environment Maps
This paper addresses the problem of efficiently calculating shadows from environment maps in the context of ray-tracing. Since accurate rendering of shadows from environment maps ...
Aner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala