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» Rendering complex scenes with memory-coherent ray tracing
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CGI
1998
IEEE
13 years 12 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
PVM
1997
Springer
13 years 11 months ago
Message Handling in Parallel Radiance
Photo-realistic computergraphics is an area of research which tries to develop algorithms and methods to render images of arti cial models or worlds as realistically as possible, b...
Erik Reinhard, Alan Chalmers
CGF
2007
168views more  CGF 2007»
13 years 7 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
ICCSA
2003
Springer
14 years 26 days ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
SIBGRAPI
2005
IEEE
14 years 1 months ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...