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TOG
2008
125views more  TOG 2008»
13 years 10 months ago
Factoring repeated content within and among images
We reduce transmission bandwidth and memory space for images by factoring their repeated content. A transform map and a condensed epitome are created such that all image blocks ca...
Huamin Wang, Yonatan Wexler, Eyal Ofek, Hugues Hop...
CG
1998
Springer
13 years 10 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
GRAPHICSINTERFACE
2007
14 years 8 days ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
WSCG
2004
170views more  WSCG 2004»
14 years 6 days ago
An Image-Based Multiresolution Model for Interactive Foliage Rendering
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
Javier Lluch, Emilio Camahort, Roberto Vivó
RT
1997
Springer
14 years 3 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler