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FDG
2009
ACM
14 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
HIPC
2005
Springer
14 years 25 days ago
Performance Study of LU Decomposition on the Programmable GPU
With the increasing programmability of GPUs (graphics processing units), these units are emerging as an attractive computing platform not only for traditional graphics computation ...
Fumihiko Ino, Manabu Matsui, Keigo Goda, Kenichi H...
CA
2003
IEEE
14 years 18 days ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman
DIGRA
2003
Springer
14 years 16 days ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
RT
2001
Springer
13 years 11 months ago
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
Jos Stam