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CGF
2008
201views more  CGF 2008»
13 years 6 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
CGF
2005
199views more  CGF 2005»
13 years 6 months ago
Glare Generation Based on Wave Optics
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a ...
Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishit...
EGH
2010
Springer
13 years 4 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
ECCV
2010
Springer
13 years 11 months ago
Fast Covariance Computation and Dimensionality Reduction for Sub-Window Features in Images
This paper presents algorithms for efficiently computing the covariance matrix for features that form sub-windows in a large multidimensional image. For example, several image proc...
SIGGRAPH
1999
ACM
13 years 11 months ago
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
High contrast scenes are difficult to depict on low contrast displays without loss of important fine details and textures. Skilled artists preserve these details by drawing scen...
Jack Tumblin, Greg Turk