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ICIAR
2004
Springer
14 years 1 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
GRAPHICSINTERFACE
2004
13 years 9 months ago
Interactive Image-Based Exploded View Diagrams
We present a system for creating interactive exploded view diagrams using 2D images as input. This imagebased approach enables us to directly support arbitrary rendering styles, e...
Wilmot Li, Maneesh Agrawala, David Salesin
NPAR
2000
ACM
14 years 8 days ago
Artistic silhouettes: a hybrid approach
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
J. D. Northrup, Lee Markosian
SIGGRAPH
2000
ACM
14 years 8 days ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
GRAPHICSINTERFACE
2008
13 years 9 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann