The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
We present a system for creating interactive exploded view diagrams using 2D images as input. This imagebased approach enables us to directly support arbitrary rendering styles, e...
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...