We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
We present a comprehensive report of our work in the design and implementation of systems that combine holography with haptic feedback. Two separate holo-haptic systems are descri...
Multimedia information systems are based on the evolving capability of computers to handle diverse types of information. Their most important characteristic is the integration of ...
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...