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» Rendering of multiresolution models with texture
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WSCG
2003
166views more  WSCG 2003»
13 years 10 months ago
View-Dependent Multiresolution Model For Foliage
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Inmaculada Remolar, Miguel Chover, José Rib...
JVCA
2006
67views more  JVCA 2006»
13 years 8 months ago
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites
Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunshen...
CG
2008
Springer
13 years 8 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
ECCV
2002
Springer
14 years 10 months ago
Composite Texture Descriptions
Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such "composite textures...
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Do...
EGH
2003
Springer
14 years 1 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart