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» Rendering of multiresolution models with texture
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MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 2 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
ICMCS
2006
IEEE
150views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Dynamic View-Dependent Multiresolution Terrain Visualization
Large-area terrain visualization is important to multimedia and military applications. However, such a huge amount of terrain data is not easily able to process on a general perso...
Din-Chang Tseng, Chung-Chieh Huang
3DIM
2005
IEEE
13 years 10 months ago
Multiresolution Interactive Modeling with Efficient Visualization
3D interactive modeling from range data aims at simultaneously producing and visualizing the surface model of an object while data is collected. The current research challenge is ...
Jean-Daniel Deschênes, Patrick Hébert...
RT
1998
Springer
14 years 28 days ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov
CGF
2005
111views more  CGF 2005»
13 years 8 months ago
Pinchmaps: textures with customizable discontinuities
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Marco Tarini, Paolo Cignoni