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» Rendering of multiresolution models with texture
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DAGSTUHL
2010
13 years 10 months ago
Real-time Terrain Mapping
Abstract. We present an interactive, real-time mapping system for digital elevation maps (DEMs), which allows Earth scientists to map and therefore understand the deformation of th...
Tony Bernardin, Eric Cowgil, Ryan D. Gold, Bernd H...
CGF
2007
171views more  CGF 2007»
13 years 8 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
NPAR
2006
ACM
14 years 2 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
CGI
2006
IEEE
14 years 2 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
DPHOTO
2010
287views Hardware» more  DPHOTO 2010»
13 years 10 months ago
Dead leaves model for measuring texture quality on a digital camera
We describe the procedure to evaluate the image quality of a camera in terms of texture preservation. We use a stochastic model coming from stochastic geometry, and known as the d...
Frédéric Cao, Frederic Guichard, Her...