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» Rendering of multiresolution models with texture
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TOG
2008
293views more  TOG 2008»
13 years 8 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
PG
2003
IEEE
14 years 2 months ago
Simulating Wax Crayons
We present a physically-inspired model of wax crayons, which synthesizes drawings from collections of userspecified strokes. Paper is represented by a height-field texture, and ...
Dave Rudolf, David Mould, Eric Neufeld
SIGGRAPH
2000
ACM
14 years 1 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
EGH
2003
Springer
14 years 2 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SI3D
1999
ACM
14 years 1 months ago
Computing bounding volume hierarchies using model simplification
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low