Sciweavers

299 search results - page 45 / 60
» Rendering of multiresolution models with texture
Sort
View
3DICA
2000
13 years 10 months ago
Automatic Reconstruction of Large 3D Models of Real Environments from Unregistered Data-sets
Towards photo-realistic 3D scene reconstruction from range and color images, we present a statistical technique for multimodal image registration. Statistical tools are employed t...
Faysal Boughorbel, David L. Page, Mongi A. Abidi
ACCV
1998
Springer
14 years 1 months ago
Image-Based Geometrically-Correct Photorealistic Scene/Object Modeling (IBPhM): A Review
There are emerging interests from both computer vision and computer graphics communities in obtaining photorealistic modeling of a scene or an object from real images. This paper p...
Zhengyou Zhang
CGF
2004
173views more  CGF 2004»
13 years 8 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
ICIP
2002
IEEE
14 years 10 months ago
Unsupervised image segmentation via Markov trees and complex wavelets
The goal in image segmentation is to label pixels in an image based on the properties of each pixel and its surrounding region. Recently Content-Based Image Retrieval (CBIR) has e...
Cián W. Shaffrey, Ian Jermyn, Nick G. Kings...
CGI
2006
IEEE
14 years 2 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou