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» Rendering of multiresolution models with texture
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TVCG
2008
112views more  TVCG 2008»
13 years 8 months ago
Text Scaffolds for Effective Surface Labeling
In this paper we introduce a technique for applying textual labels to 3D surfaces. An effective labeling must balance the conflicting goals of conveying the shape of the surface wh...
Gregory Cipriano, Michael Gleicher
PRESENCE
2000
94views more  PRESENCE 2000»
13 years 8 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
IJRR
2011
98views more  IJRR 2011»
13 years 3 months ago
Real-time photorealistic virtualized reality interface for remote mobile robot control
The task of teleoperating a robot over a wireless video link is known to be very difficult. Teleoperation becomes even more difficult when the robot is surrounded by dense obstac...
Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel...
FDG
2009
ACM
14 years 3 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
IEEECGIV
2006
IEEE
14 years 2 months ago
Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium
We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only i...
Kunihiko Hayashi, Hideo Saito