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ICASSP
2011
IEEE
12 years 11 months ago
Sparse video recovery using Linearly Constrained Gradient Projection
This paper concerns the reconstruction of a temporally-varying scene from a video sequence of noisy linear projections. Assuming that each video frame is sparse or compressible in...
Daniel Thompson, Zachary T. Harmany, Roummel F. Ma...
TOG
2012
178views Communications» more  TOG 2012»
11 years 10 months ago
Reconstructing the indirect light field for global illumination
Stochastic techniques for rendering indirect illumination suffer from noise due to the variance in the integrand. In this paper, we describe a general reconstruction technique tha...
Jaakko Lehtinen, Timo Aila, Samuli Laine, Fr&eacut...
INFOCOM
2009
IEEE
14 years 2 months ago
Delivery Properties of Human Social Networks
—The recently proposed Pocket Switched Network paradigm takes advantage of human social contacts to opportunistically create data paths over time. We examine how effective such a...
Nishanth Sastry, Karen R. Sollins, Jon Crowcroft
CSL
2008
Springer
13 years 10 months ago
An Optimal Strategy Improvement Algorithm for Solving Parity and Payoff Games
This paper presents a novel strategy improvement algorithm for parity and payoff games, which is guaranteed to select, in each improvement step, an optimal combination of local str...
Sven Schewe
CGF
2005
84views more  CGF 2005»
13 years 8 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...