This paper concerns the reconstruction of a temporally-varying scene from a video sequence of noisy linear projections. Assuming that each video frame is sparse or compressible in...
Daniel Thompson, Zachary T. Harmany, Roummel F. Ma...
Stochastic techniques for rendering indirect illumination suffer from noise due to the variance in the integrand. In this paper, we describe a general reconstruction technique tha...
Jaakko Lehtinen, Timo Aila, Samuli Laine, Fr&eacut...
—The recently proposed Pocket Switched Network paradigm takes advantage of human social contacts to opportunistically create data paths over time. We examine how effective such a...
This paper presents a novel strategy improvement algorithm for parity and payoff games, which is guaranteed to select, in each improvement step, an optimal combination of local str...
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...