A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
—We present an efficient algorithm for simulating diffuse reflections of sound in a static scene. Our approach is built on recent advances in precomputed light transport techni...
Lakulish Antani, Anish Chandak, Micah T. Taylor, D...
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...