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SAJ
2002
105views more  SAJ 2002»
13 years 9 months ago
Hierarchical level of detail optimization for constant frame rate rendering of radiosity scenes
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimentally evaluated in the form of a practical application to hierarchical radiosity....
Shaun Nirenstein, Edwin H. Blake, Simon Winberg, A...
GRAPHICSINTERFACE
2007
13 years 11 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
ICVGIP
2008
13 years 11 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
TVCG
2008
114views more  TVCG 2008»
13 years 9 months ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
HPCA
1999
IEEE
14 years 2 months ago
Limits to the Performance of Software Shared Memory: A Layered Approach
Much research has been done in fast communication on clusters and in protocols for supporting software shared memory across them. However, the end performance of applications that...
Angelos Bilas, Dongming Jiang, Yuanyuan Zhou, Jasw...