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CVGIP
2011
13 years 1 months ago
Procedural function-based modelling of volumetric microstructures
We propose a new approach to modelling heterogeneous objects containing internal volumetric structures with size of details orders of magnitude smaller than the overall size of th...
Alexander A. Pasko, Oleg Fryazinov, Turlif Vilbran...
GAMEON
2003
13 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
CW
2006
IEEE
14 years 25 days ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Feature peeling
We present a novel rendering algorithm that analyses the ray profiles along the line of sight. The profiles are subdivided according to encountered peaks and valleys at so calle...
Muhammad Muddassir Malik, Torsten Möller, M. ...
SIGCOMM
2012
ACM
11 years 9 months ago
Choice as a principle in network architecture
There has been a great interest in defining a new network architecture that can meet the needs of a future Internet. One of the main challenges in this context is how to realize ...
Tilman Wolf, James Griffioen, Kenneth L. Calvert, ...