Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
This paper introduces a novel image-based rendering method which uses inputs from unstructured cameras and synthesizes free-viewpoint images of high quality. Our method uses a set...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified ...
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....