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TOG
2008
293views more  TOG 2008»
13 years 9 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
TOG
2008
180views more  TOG 2008»
13 years 9 months ago
Diffusion curves: a vector representation for smooth-shaded images
We describe a new vector-based primitive for creating smoothshaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining d...
Alexandrina Orzan, Adrien Bousseau, Holger Winnem&...
TOG
2008
171views more  TOG 2008»
13 years 9 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...
TOG
2008
174views more  TOG 2008»
13 years 9 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
TOG
2008
117views more  TOG 2008»
13 years 9 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...