This paper presents a novel algorithm for online structure and motion estimation. The algorithm works for general camera models and minimizes object space error, it does not rely ...
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Parallel software is increasingly necessary to take advantage of multi-core architectures, but it is also prone to concurrency bugs which are particularly hard to avoid, find, an...
In this paper, we propose a systematic solution to the problem of scheduling delay-sensitive media data for transmission over time-varying wireless channels. We first formulate th...
We introduce a new type of diagram called the VV(c)-diagram (the visibility–Voronoi diagram for clearance c), which is a hybrid between the visibility graph and the Voronoi diag...