Abstract--We address the problem of highly transient populations in unstructured and loosely-structured peer-to-peer systems. We propose a number of illustrative query-related stra...
Traditional agreement-based Byzantine fault-tolerant (BFT) systems process all requests on all replicas to ensure consistency. In addition to the overhead for BFT protocol and sta...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
The DWS (Data Warehouse Striping) technique allows the distribution of large data warehouses through a cluster of computers. The data partitioning approach partition the facts tab...
— Architectural resources and program recurrences are the main limitations to the amount of Instruction-Level Parallelism (ILP) exploitable from loops, the most time-consuming pa...