Replication is a well-know fault-tolerance technique, and several replication strategies exist (e.g. active, passive, and semi-active replication). To be used in hard real-time sy...
Recent technological advances have opened up several distributed real-time applications involving battery-driven embedded devices with local processing and wireless communication ...
One of the main problems to ensure the quality of services (QoS) in video playback in a replicated distributed video player system is how to adapt to the changing network traffic ...
This paper investigates resource allocation policies for achieving real-time content distribution with subsecond delay bounds on the current Internet. Resource allocation in real-...