In the paper, we investigate the use of reinforcement learning in CBR for estimating and managing a legacy case base for playing the game of Tetris. Each case corresponds to a loc...
This paper explores the impulsion and vibration properties of different tactile patterns (icons). These properties describe the unique movements of the pins with different values ...
Abstract Design patterns are micro architectures, high-level building blocks which describe the solutions to speci c problems in software design. These solutions have generally bee...
We describe the use of a statistical technique called Tpattern analysis to derive and characterize the routineness of tasks. T-patterns provide significant advantages over traditi...
We face the problem of novelty detection from stream data, that is, the identification of new or unknown situations in an ordered sequence of objects which arrive on-line, at cons...