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» Representation and Complexity in Boolean Games
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CG
2005
Springer
13 years 9 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
TCSV
2008
152views more  TCSV 2008»
13 years 9 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
GECCO
2007
Springer
137views Optimization» more  GECCO 2007»
14 years 4 months ago
Extended probe method for linkage discovery over high-cardinality alphabets
The work addresses the problem of identifying the epistatic linkage of a function from high cardinality alphabets to the real numbers. It is a generalization of Heckendorn and Wri...
Shude Zhou, Zengqi Sun, Robert B. Heckendorn
CAD
2004
Springer
13 years 9 months ago
ESOLID - a system for exact boundary evaluation
We present a system, ESOLID, that performs exact boundary evaluation of low-degree curved solids in reasonable amounts of time. ESOLID performs accurate Boolean operations using e...
John Keyser, Tim Culver, Mark Foskey, Shankar Kris...
ICMLA
2003
13 years 11 months ago
A Distributed Reinforcement Learning Approach to Pattern Inference in Go
— This paper shows that the distributed representation found in Learning Vector Quantization (LVQ) enables reinforcement learning methods to cope with a large decision search spa...
Myriam Abramson, Harry Wechsler