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HLK
2003
IEEE
14 years 1 months ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
CLOR
2006
14 years 11 days ago
3D Object Modeling and Recognition from Photographs and Image Sequences
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
CVPR
2007
IEEE
14 years 18 days ago
On the Performance Prediction and Validation for Multisensor Fusion
Multiple sensors are commonly fused to improve the detection and recognition performance of computer vision and pattern recognition systems. The traditional approach to determine ...
Rong Wang, Bir Bhanu
KR
2010
Springer
14 years 1 months ago
One Hundred Prisoners and a Lightbulb - Logic and Computation
This is a case-study in knowledge representation. We analyze the ‘one hundred prisoners and a lightbulb’ puzzle. In this puzzle it is relevant what the agents (prisoners) know...
Hans P. van Ditmarsch, Jan van Eijck, William Wu
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch