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NETGAMES
2005
ACM
14 years 2 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
CVPR
2006
IEEE
14 years 10 months ago
Recognize High Resolution Faces: From Macrocosm to Microcosm
Human faces manifest distinct structures and characteristics when observed in different scales. Traditional face recognition techniques mainly rely on low-resolution face images, ...
Dahua Lin, Xiaoou Tang
ICCV
2003
IEEE
14 years 10 months ago
Surface Reconstruction by Integrating 3D and 2D Data of Multiple Views
Surface representation is needed for almost all modeling and visualization applications, but unfortunately, 3D data from a passive vision system are often insufficient for a tradi...
Maxime Lhuillier, Long Quan
CVPR
2010
IEEE
14 years 5 months ago
Learning Mid-Level Features For Recognition
Many successful models for scene or object recognition transform low-level descriptors (such as Gabor filter responses, or SIFT descriptors) into richer representations of interme...
Y-Lan Boureau, Francis Bach, Yann LeCun, Jean Ponc...
CAGD
2005
203views more  CAGD 2005»
13 years 8 months ago
Anisotropic smoothing of point sets,
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
Carsten Lange, Konrad Polthier