We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
To achieve a face recognition system robust to the presence of glasses, we have developped a glasses detection and extraction algorithm. Detection is realized using edge informati...
Anatomical shapes present a unique problem in terms of accurate representation and medical image segmentation. Three-dimensional (3D) statistical shape models have been extensivel...
Eric Berg, Mohamed Mahfouz, Christian Debrunner, W...