Recently there is an increasing interest in video based interface techniques, allowing more natural interaction between users and systems than common interface devices do. Here, w...
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
This paper presents a framework for recognising realistic human actions captured from unconstrained environments. The novelties of this work lie in three aspects. First, we propos...
Matteo Bregonzio, Jian Li, Shaogang Gong, Tao Xian...
Abstract. This paper presents and investigates a set of local spacetime descriptors for representing and recognizing motion patterns in video. Following the idea of local features ...
Abstract. Motion capture, a currently active research area, needs estimation of the pose of the subject. This requires a match between a model and the 3D shape, constructed using a...