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» Representing Bayesian games without a common prior
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ATAL
2004
Springer
14 years 1 months ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser
TEDU
2010
96views Education» more  TEDU 2010»
13 years 6 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
ICCBR
2005
Springer
14 years 1 months ago
On the Effectiveness of Automatic Case Elicitation in a More Complex Domain
Automatic case elicitation (ACE) is a learning technique in which a case-based reasoning system acquires knowledge automatically from scratch through repeated real-time trial and e...
Siva N. Kommuri, Jay H. Powell, John D. Hastings
SARA
2009
Springer
14 years 2 months ago
A Practical Use of Imperfect Recall
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, the agent can always condition its choice of action on any prior observations. I...
Kevin Waugh, Martin Zinkevich, Michael Johanson, M...
BMCBI
2008
174views more  BMCBI 2008»
13 years 8 months ago
Evolutionary approaches for the reverse-engineering of gene regulatory networks: A study on a biologically realistic dataset
Background: Inferring gene regulatory networks from data requires the development of algorithms devoted to structure extraction. When only static data are available, gene interact...
Cédric Auliac, Vincent Frouin, Xavier Gidro...