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ACMACE
2006
ACM
14 years 2 months ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
DAGSTUHL
2003
13 years 9 months ago
Preset based interaction with high dimensional parameter spaces
Many systems require the setting of a large number of parameters. This is often a difficult and time consuming task, especially for novice users. A framework is presented to simp...
Jarke J. van Wijk, Cornelius W. A. M. van Overveld
CGF
2008
123views more  CGF 2008»
13 years 8 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
IJCV
1998
192views more  IJCV 1998»
13 years 8 months ago
What Is the Set of Images of an Object Under All Possible Illumination Conditions?
The appearance of an object depends on both the viewpoint from which it is observed and the light sources by which it is illuminated. If the appearance of two objects is never iden...
Peter N. Belhumeur, David J. Kriegman
IROS
2008
IEEE
98views Robotics» more  IROS 2008»
14 years 2 months ago
A scalable and distributed approach for self-assembly and self-healing of a differentiated shape
— As the ability to produce a large number of small, simple robotic agents improves, it becomes essential to control the behavior of these robots in such a way that the sum of th...
Michael Rubenstein, Wei-Min Shen