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CGI
1998
IEEE
14 years 23 days ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
TOG
2002
212views more  TOG 2002»
13 years 8 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
DSN
2000
IEEE
14 years 28 days ago
Implementing Flexible Object Group Invocation in Networked Systems
Distributed applications should be able to make use of an object group service in a number of application specific ways. Three main modes of interactions can be identified: (i) re...
Graham Morgan, Santosh K. Shrivastava
GECCO
2006
Springer
155views Optimization» more  GECCO 2006»
14 years 4 days ago
Comparison of genetic representation schemes for scheduling soft real-time parallel applications
This paper presents a hybrid technique that combines List Scheduling (LS) with Genetic Algorithms (GA) for constructing non-preemptive schedules for soft real-time parallel applic...
Yoginder S. Dandass, Amit C. Bugde
CGF
2007
165views more  CGF 2007»
13 years 8 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...