We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Mesh optimization of 2D and 3D triangulations is used in multiple applications extensively. For example, mesh optimization is crucial in the context of adaptively discretizing geo...
We seek a framework that addresses localization, detection and recognition of man-made objects in natural-scene images in a unified manner. We propose to model artificial structur...
When continuous 3D shapes or enclosed structures, such as solid objects or skeletons, are mapped onto a 2D screen, simplifications such as hulls and wire frames are suitable visual...
Many applications require a computer representation of 2D shape, usually described by a set of 2D points. The challenge of this representation is that it must not only capture the...