This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
We propose a shape population metric that reflects the interdependencies between points observed in a set of examples. It provides a notion of topology for shape and appearance m...
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
We consider probabilistic inference in general hybrid networks, which include continuous and discrete variables in an arbitrary topology. We reexamine the question of variable dis...