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MIXER
2004
13 years 10 months ago
Design Patterns for Augmented Reality Systems
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
WSC
2004
13 years 10 months ago
Foundations of Validating Reusable Behavioral Models in Engineering Design Problems
We present a conceptual framework for validating reusable behavioral models. The setting for this work is a modern product development environment in which design is performed by ...
Richard J. Malak, Christiaan J. J. Paredis
TSE
2008
101views more  TSE 2008»
13 years 8 months ago
DeMIMA: A Multilayered Approach for Design Pattern Identification
Design patterns are important in object-oriented programming because they offer design motifs, elegant solutions to recurrent design problems, which improve the quality of software...
Yann-Gaël Guéhéneuc, Giuliano A...
TEDU
2010
96views Education» more  TEDU 2010»
13 years 7 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
VLSID
2005
IEEE
120views VLSI» more  VLSID 2005»
14 years 2 months ago
On Finding Consecutive Test Vectors in a Random Sequence for Energy-Aware BIST Design
During pseudorandom testing, a significant amount of energy and test application time is wasted for generating and for applying “useless” test vectors that do not contribute t...
Sheng Zhang, Sharad C. Seth, Bhargab B. Bhattachar...