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» Representing and Reasoning about Game Strategies
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ATAL
2007
Springer
14 years 1 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa
ICFP
2009
ACM
14 years 8 months ago
Purely functional lazy non-deterministic programming
Functional logic programming and probabilistic programming have demonstrated the broad benefits of combining laziness (non-strict evaluation with sharing of the results) with non-...
Sebastian Fischer, Oleg Kiselyov, Chung-chieh Shan
ICASSP
2009
IEEE
14 years 2 months ago
Exploiting T-junctions for depth segregation in single images
Occlusion is one of the major consequences of the physical image generation process: it occurs when an opaque object partly obscures the view of another object further away from t...
Mariella Dimiccoli, Philippe Salembier
SYNTHESE
2010
129views more  SYNTHESE 2010»
13 years 6 months ago
Belief and contextual acceptance
I develop a strategy for representing epistemic states and epistemic changes that seeks to be sensitive to the difference between voluntary and involuntary aspects of our epistemi...
Eleonora Cresto
LICS
2008
IEEE
14 years 1 months ago
Collapsible Pushdown Automata and Recursion Schemes
Collapsible pushdown automata (CPDA) are a new kind of higher-order pushdown automata in which every symbol in the stack has a link to a stack situated somewhere below it. In addi...
Matthew Hague, Andrzej S. Murawski, C.-H. Luke Ong...