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» Representing and Reasoning about Game Strategies
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CSL
2010
Springer
13 years 8 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
CORR
2000
Springer
132views Education» more  CORR 2000»
13 years 7 months ago
Declarative Representation of Revision Strategies
Abstract. We introduce a nonmonotonic framework for belief revision in which reasoning about the reliability of different pieces of information based on meta-knowledge about the in...
Gerhard Brewka
ECAI
2004
Springer
14 years 28 days ago
Representing Beliefs in the Fluent Calculus
Action formalisms like the fluent calculus have been developed to endow logic-based agents with the abilities to reason about the effects of actions, to execute high-level strateg...
Yi Jin, Michael Thielscher
LICS
2005
IEEE
14 years 1 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...
ATAL
2010
Springer
13 years 8 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor