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CVPR
2012
IEEE
11 years 9 months ago
Leveraging category-level labels for instance-level image retrieval
In this article, we focus on the problem of large-scale instance-level image retrieval. For efficiency reasons, it is common to represent an image by a fixed-length descriptor w...
Albert Gordo, José A. Rodríguez-Serr...
IPMI
2001
Springer
14 years 8 months ago
A Sequential 3D Thinning Algorithm and Its Medical Applications
Skeleton is a frequently applied shape feature to represent the general form of an object. Thinning is an iterative object reduction technique for producing a reasonable approximat...
Kálmán Palágyi, Erich Soranti...
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
14 years 18 days ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
TRECVID
2007
13 years 8 months ago
PicSOM Experiments in TRECVID 2007
Our experiments in TRECVID 2007 include participation in the high-level feature extraction, search, and video summarization tasks, using a common system framework based on multipl...
Markus Koskela, Mats Sjöberg, Ville Viitaniem...