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136
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VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
15 years 2 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ISUVR
2007
15 years 5 months ago
Virtual Reality in Ubiquitous Computing Environment
—In this paper, we propose a novel concept of Ubiquitous Virtual Reality (U-VR) and examine technical challenges to be required for realizing it. It is difficult to realize Virtu...
Youngjung Suh, Kiyoung Kim, JoungHyun Han, Woontac...
115
Voted
COGNITIVE
2001
Springer
15 years 8 months ago
Virtual Reality in Surgery: Between Satisfaction and Stress
The present study is focused on usability issues related to laparoscopy, emphasizing the surgeon’s overall satisfaction with the mediated perception of reality. We were particul...
Corina Sas, Ronan Reilly, Gregory M. P. O'Hare
146
Voted
VC
2010
197views more  VC 2010»
14 years 10 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
CG
1999
Springer
15 years 3 months ago
Tracking in unprepared environments for augmented reality systems
Many Augmented Reality applications require accurate tracking. Existing tracking techniques require prepared environments to ensure accurate results. This paper motivates the need...
Ronald Azuma, Jong Weon Lee, Bolan Jiang, Jun Park...