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» Requirements Game: Teaching Software Project Management
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SIGCSE
2004
ACM
188views Education» more  SIGCSE 2004»
14 years 1 months ago
Buffer pools and file processing projects for an undergraduate data structures course
This paper presents a family of programming projects appropriate to a sophomore-level data structures course, centered around the concept of a buffer pool serving as the access i...
Clifford A. Shaffer
ICSE
2011
IEEE-ACM
12 years 11 months ago
Configuring global software teams: a multi-company analysis of project productivity, quality, and profits
In this paper, we examined the impact of project-level configurational choices of globally distributed software teams on project productivity, quality, and profits. Our analysis u...
Narayan Ramasubbu, Marcelo Cataldo, Rajesh Krishna...
SIGCSE
2008
ACM
155views Education» more  SIGCSE 2008»
13 years 8 months ago
Towards a top-down approach to teaching an undergraduate grid computing course
Early undergraduate Grid computing courses generally took a bottom-up approach to Grid computing education starting with network protocols, client-server concepts, creating Web an...
Barry Wilkinson, Clayton Ferner
KBSE
2000
IEEE
14 years 11 days ago
A Comparison of Questionnaire-Based and GUI-Based Requirements Gathering
: Software development includes gathering information about tasks, work practices and design options from users. Traditionally requirements gathering takes two forms. Interviews an...
J. Michael Moore, Frank M. Shipman III
CSMR
2007
IEEE
14 years 2 months ago
Monitoring Requirements Evolution using Views
This paper describes a research project concentrating on improving requirements management. We started this research by identifying the problems companies face with respect to req...
Marco Lormans